Wednesday, January 28, 2009

The Importance of Reminding Gamer the story so far, especially if you just have continuing your old save game

Last week when i ransack my games collection to see what other games that have superb story that i did not finish yet i struck on Broken Sword 3 and 4.

Sadly my copy of Broken Sword : Angel Of Death is a tad clunky without proper patch. So i decided to continue my Broken Sword 3 game which i left probably a half year ago.

Well i struck down on two things.

1. Is how the hell can the game being played. I need around five minutes scrolling the control option (thankfully brief).

2.  Okay about the story…. eum… Okay i forgot. Okay so i open the inventory. There are George notepad which i can read to read the story so far. But the description is so…. memo like and brief that i didn't get how the hell is this Stobbart guy ended up in here. What the hell i supposed to do?

Seriously guys. I know it will take a bit of effort to put some kind of the “previously on Broken Sword…” video ala Drv3r. But come on Kingdom Hearts has an excellent dictionary for characters and events and it also has ‘story so far’ summary.

If that a little bit too detail. Perhaps you can try Metal Gear Solid PC approach where every time you load a save game you can see a brief paragraph to sum the story up.

Frankly I'm very interested on Alone in the Dark (2008) approach to this subject where it broke up its game into several episodes and you can skip the story forward and still get the story so far ala American TV series…

But somehow after hearing several responses to the gameplay. I loose my appetite.

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